Mankind will never forget how to invent puzzles, since it is in this key that the brain of a normal person works. But it's more difficult to add a plot to the puzzles, as it requires creative stuffing.

A lot of water has flowed since the release of the premiere video. Now the game is already available in stores on platforms such as PC, Mac, PlayStation 4, as well as portable Android and iOS.
To develop this game, the company with the well–known name Croteam recruited screenwriters and designers - Tom Joubert and Jonas Kiratzes. The work began to boil, but there was not enough fire to finish. Creative ideas ran out and copying and similar old moves began.

The plot begins with how a robot from the future finds itself in the distant past, when the human gods have not yet left the long-suffering planet. At the very beginning, the main character (the robot) meets one of these people, strong and wise enough to be called gods. This god notices a living, knowledge-hungry entity in the robot and offers to undergo a series of tests in this area. In the process, the hero meets a lot of acquaintances and strangers, discusses for a long time on many topics to which traditional philosophers and scientists either did not give a clear answer, or gave them so many that the truth is not visible behind a pile of garbage. Of course, absurd themes and even religious hints sometimes penetrate into the reasoning, and into the plot itself. No one in the game will give a clear answer about what consciousness is, what essence is, etc., but it can make the player think, which is very useful, since the age limit is only 7 years old.

The landscapes are very soulfully drawn. It's nice to watch. It is not said where exactly the action takes place on the planet, but the fact that in places everything looks like Egypt does not mean anything, since no one has photographs of various areas of the earth tens of thousands of years ago. The game will feature seas, deserts, mountains with eternal glaciers, and forests fragrant with wildlife. It's all very relaxing in between solving puzzles. And beautiful background music is never superfluous.

The whole game is divided into zones, each with a dozen different puzzles, each in its own room, or more precisely, within its own space. Any mistake in solving a puzzle most often leads to death or "failure", which brings the hero back to the beginning of solving this problem. Although, you won't have to worry for a long time, and there is no function to increase the difficulty level. With every victory, there is a reward. This is usually something useful that will be very useful for the subsequent passage of the game, and in many places it is extremely necessary. Among them are cubes that can be placed and stairs arranged, and a fan that allows you to rise into the air, etc.

Overall, the game is linear. Go through one puzzle, the door to the next opens, go through it again, etc. The game takes at least ten hours to complete, and there just aren't enough difficult tasks for all that time. Most of them are designed for children, while by the end of the game, too much simplicity of the tasks makes it doubtful that they were counting on mentally healthy children. I immediately recall Zadornov's stories about Americans and their level of thinking and ingenuity. In other words, with the exception of puzzles that you can count on your fingers, everyone else gets bored after the first few hours and you want to complete many tasks while reading a book or cooking dinner.
This boredom is diluted only by the plot component, collected from found diaries and correspondence from the main computer, which highlight various philosophical and scientific doctrines, although there are also those who dislike such entertainment. For them, completing the game by the last hours will be agony.
So.

Positive:

- the scenery is beautiful
- The puzzles are interesting at the beginning of the game
- there is something to read and listen to
- good music

Minuses:

- it takes too long to complete
- The puzzles are monotonous (in the second half)
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